Pre-Game Plotting Post
Pre-Game Chatter Post
Hi everybody! I am so pleased and excited to welcome you all to State of Decay. This game has been a longtime labor of love for me, and I cannot wait to see what stories you all tell in the world I've curated for you.
While I will largely be running this game like the other collaborative journal games I know you all from, I'm also trying out some new things. Please anticipate a few growing pains as we try stuff, sort things out, and figure out what works. I am always looking for feedback & suggestions for improvement on how to streamline and organize things, so feel free to drop me a line if you have comments or suggestions. Thanks for bearing with me as I get my feet on the ground!
This game is currently closed to new players. Please don't hold, join our Discord, or comment on this post unless you've already been invited to join us.
đź§ź updates
🧟‍♀️ npc planning
🧟‍♂️ questions
đź§ź character concepts
Hi everybody! I am so pleased and excited to welcome you all to State of Decay. This game has been a longtime labor of love for me, and I cannot wait to see what stories you all tell in the world I've curated for you.
While I will largely be running this game like the other collaborative journal games I know you all from, I'm also trying out some new things. Please anticipate a few growing pains as we try stuff, sort things out, and figure out what works. I am always looking for feedback & suggestions for improvement on how to streamline and organize things, so feel free to drop me a line if you have comments or suggestions. Thanks for bearing with me as I get my feet on the ground!
This game is currently closed to new players. Please don't hold, join our Discord, or comment on this post unless you've already been invited to join us.
đź§ź updates
🧟‍♀️ npc planning
🧟‍♂️ questions
đź§ź character concepts
Re: Colleen’s Concept(s)
I was originally thinking of having Maggie join up at the Grace Lutheran Church but I kind of like the idea of her arriving alone sometime later and being welcomed in because of her vulnerability and seeming expertise. (I feel like I read somewhere that the Lundegaard community would do this sometimes, but maybe that was a previous version of a game doc?)
In either case, I’m sure we can find a reason for John and Maggie to be relatively unfamiliar with each other (at least socially) upon game start.
Re: Colleen’s Concept(s)
But I do think that, through John’s various Rasputinings, he’s tried to collect information on Maggie. I leave it to you how much info there would be in the community to be hoovered up and how much of it would even be true. I also think it’s fair game for Maggie to have noticed more than just his “stinky emotional vibes” and seen actual expression changes on his face when he thought nobody was looking/noticing, changes which suggested to her he might be faking some things. Idk. I think it would be fun if they’ve been in weird distrust stalemate for a while now and the recent deaths in the community are breaking up that stalemate, one way or another.
Re: Colleen’s Concept(s)
While the vast majority of Lundegaard residents don’t leave the base, they do have a very small handful of go-to people who do leave the base when necessary. IMO it’d make sense if those same people were elected for the task of attending the summit, so how much your character left the base before the start of this plot is totally up to player preference. They can be someone who went out any time it was necessary or someone who hasn’t left since the village was settled.